Friday, October 28, 2011

Paper Prototyping (:

-The Big Idea: Describe your team's game topic. What is the most important concept you want your players to learn?  Our game topic is about the Allegheny Plateau and some of the activities that are available there. I want them to learn alot of cool new facts about the Allegheny Plateau.
-Making Decisions as a Team: How did your individual ideas from "Imagining Your Game" come together for your team game topic? How did your team decide the topic? Well at first we were going to make a game all about the Titanic but then once we looked at the CSO's we decided to change to " Adventures in The Allegheny Plateau."
-Roles & Responsibilities: Tell us more about your team process. Please each talk about your specific roles, and how you work together. As a team we decided that we were all gonna work on our team design so everyone has a part in that. I will work on making the buttons work and making sure our team page is updated, Kaitlin is in charge of hittest, & Amber is in charge of making the objects move with the arrow keys.
-Research: What kind of research went into the way you will express the game topic? When we made our paper prototype lot of thought, planning & research went into it. We had to make sure all our answers to our questions were correct so we could go ahead and start he game skeleton.
-The User Experience: Explain the game play. What actions does the player take in the game? Has this changed since you first started planning your game? Why? In our game the only thing that has changed is our game topic our gameplay is still the same. The actions in our game are hit test and the arrow key movement. The player will use the arrow keys o move the object and hittest to tell if you get the question right or not.
-Mastering Flash: What Flash resources have been most helpful in your learning so far, and why? How did you locate these resources? We learned about these sources by watching the flash tutorials and from other classmates. This year our flash is alot better because it has so many different things that you can do. The thing that is probably most helpful is the animations. They make they game alot prettier and easier for us.
-Overcoming Challenges: What curriculum topic has been most difficult for you so far? How did you overcome this difficulty? The most difficult thing so far is the game skeleton. We are still working on it but it's been a real challenge to get this far. However I know we will get finished with it.

Friday, October 14, 2011

Non-Quiz

Today in globaloria we watched a video about quiz games & non-quiz games so that we could see the difference. We also learned how to change your game around so that it's not a quiz game. A quiz game is not interactive or fun for the player. However a non-quiz game is very fun and interative. It also involves alot of actions and animations. I think it's more fun to play when it's not a quiz game because theres more stuff that the player can do. Last year my game was a quiz game and we had to start all over but I didn't have that problem this year. This year my problem was that my topic wasn'ton my grade level so we recently had to start over but we're still not behind.

Friday, October 7, 2011

My Game Ideas (:

     So this year our game is about the Titanic. I have alot of cool, new ideas for this years game and so do my partners. We think that by teaching about the Titanic it will be more fun to play and hopfully they will learn alot as well. This week in Globaloria we started our paper prototypes, we have changed alot of ideas about ideas from the beginning of the year. We think that the player might be driving the Titanic and they have to answer questions correctly so that they don't hit an iceberg. The player will use the arrow keys to navigate the boat to the correct answer to avoid hitting an iceberg & sinking the Titanic. The player will learn alot of new cool stuff about the Titanic and some of the people that were on the Titanic. I think that our game will be really interactive and fun for the player as well.